What do the Kids Get?

A real worldview and life-skills education that will position them as leaders in a new world.

For every student that is funded by their grandparents, they will receive the Heroic Backpack, which includes a laptop, home game'n grow system, and other swag items. They will also be eligible to convert their Heroic tokens in the game into real Heroyk tokens that represent ownership in the Heroic Christian company.

Our data shows that if they participate in the game-based learning on a daily basis for a minimum of 23 minutes, they will experience the following:

We predict there will be a 20% savings in Florida healthcare costs for kids and the adults they influence.

Healthcare costs:

GDP/capita & Life-skills

As the kids learn and practice the critical life-skills of success, they and the people around them are more successful. From learning how to use AI properly to experiencing the trades - kids learn what they need to learn.

State Academic Test Scores

Our data and the data from the past 100 years shows a clear correlation between learning life-skills and doing well in academics.

School Attendance

As the kids develop more hope and enthusiasm for learning, they are more excited to go to school.

Behavior Referrals

With more engagement and motivation to do good, the kids are less inclined to act poorly.

PISA Score Standing

More kids who are doing better at academics means better test scores on the International PISA tests.

Disadvantaged Student Gap

Those who are underserved, quickly close the achievement gap when they are motivated to do good in school and life.

Student Influence & Advocacy

We are able to train the kids to be good influencers of the peers and adults around them and facilitate their involvement in grassroots advocacy.

Financial Literacy & Ownership

One of the life-skills is financial literacy - we get the kids attention by providing them with the opportunity to earn ownership in the company.

What do the Grandparents Get?

Real connection with their grandchild, a real legacy that will last for generations, influence on their posterity - closing the generational gap that technology and culture have created, and lastly, the satisfaction that they are helping to solve America's problems.

The new model that is both more effective and exponentially more scalable.

We are building an army of millions of family "influencers and owners" to reverse America's decline by bringing together health, education and economics (what everyone agrees can improve) and implementing the following:

  1. Educate kids and families early on how to develop healthy habits,

  2. Work with the “Heroic Triad” – the family, the subject matter experts and the business community,

  3. Implement the right mix of technology and humans,

  4. Extreme scalability – works for 1 person the same as it does for 10 million.

We are a non-profit organization that works with the following solution partners – we have created the data where we can now guarantee results.

How does it all come together.

The Engine that tackles the "health, education and faith" problem in America

The critical pieces of the platform that join forces to tackle the most pervasive problems in America:

The kids platform: Heroic Learning (www.heroiclearning.com) is the "Minecraft-like" world leading kid/family-driven, game-based, AI and token powered life-skills learning platform for kids and their family members. Over a decade teaching over 10 million students – we are now ready to scale globally and fix the big issues like the healthcare crisis. We have the data that proves that with just 23 minutes a day in our game, and without any classroom, teacher or parent time, the platform works - guaranteed. To see some of the data - click here

The grandparents engagement platform: We have developed a simple app that not only provides the parent with the information they need to be a part of the solutionm, but also connects that grandparent up with their child. For example, the child can assign "tasks" to the parent that are attached to coins and points in the game once its completed. The "nagging" principle then goes into effect. And vice versa, the parent can assign different tasks or rewards in the game for their grandchild.

The subject matter experts platform: They use the same app, but are not connected to the game or directly with the child. They can see the data that the child and family are generating.

What the news is saying...
These are the skills the families will learn: